Home › Forums › Imagination Forum – Theme Park Attraction Design & Imagineering › Nemesis: Sub-Terra
So I finally got to ride Sub-Terra. I’ll be honest, I thought it was really good. After the bashing it got I really didn’t think it would be, but I enjoyed it. Whether it’s a bit of fanboyism or changes which were made before I rode I don’t know, but I liked it. There was still something not quite right though.
I can’t really talk about changes because I didn’t ride it before they were made, but there were screens before the first lift clearly explaining the story. At this point it seemed rather comparable to Tower of Terror at Disney (standing on designated steps waiting for a lift…). I didn’t really have a problem with the staff shouting; I thought it added to the experience and there was a guy walking through the queue talking to everyone.
So the first “lift”. It appears to go down and all that. Then a Phalanx guy shouts and scares the hell out of most people in the lift. After being ushered to your seat and being told to put your arms up, the restraint goes down and it begins. Honestly, I think this main part of the ride is done fantastically well. The theming is great and if I didn’t know it was about to drop I’d be thinking: “What the hell is about to happen?!”. I can’t remember exactly what happens but there’s a lot of darkness and spray and general panic which builds a hell of a lot of anticipation for the drop itself.
You drop and then you’re in the cave – which also looked good – and you get the prods and the tentacles. These were really effective. Back up you go (in darkness) and your restraint lifts up. All good up to now then. After this the ride just goes downhill a bit. You are told to get to the exit because the egg’s hatched, but nobody knows where the exit is. After being told where to go, everyone dwindles into the lift and there doesn’t feel any rush at all. The final lift goes pitch black and you feel the floor go and the like, which are all good effects, but then the door opens and you get shouted at “Go, Go, Go”.
This is my biggest issue. This implies there’s still something else coming. If it showed you that Nemesis had gone back down into the cave or something, it would show the ride has ended. But you’re being shouted at to carry on like there’s another scene. I don’t have a problem with the length of the ride as it is – I personally feel it’s quite substantial, but there is no real end. I think the question “Is that it?”, which is the biggest issue people seem to have with the ride, stems from this problem.
However, as a whole, I think it’s quite a solid ride. It’s a fantastic concept and the general public certainly seemed to be enjoying it when I was there. It may be due to these changes that they’ve made but it sounds like it’s made it better.