Home › Forums › Imagination Forum – Theme Park Attraction Design & Imagineering › New Eddie Interview
Good job, Nate 🙂 Thanks!
I’m happy the interview’s are coming out finally.
I have to admit I’m disappointed in the stance taken toward Toy Story Mania.
Not all stories are suited for all methods of expression. The sheer fact that the Toy Story Mania ride can be reduced – effectively and with little or no loss of cohesion – into an actual Wii console game should speak volumes about the appropriateness of this idea being expressed fully in the theme park format.
If you can take everything away that makes it a theme park ride and still have essentially the same thing then it’s not meant to be a theme park ride.
Great movies are not novels and amazing stage productions do not translate well to film. A particular format fits and is used to express certain story types for a reason. You do not tell procedural dramas on the stage, you do not put video games in theme parks, and you don’t use a cuddly “lovable” character as the center of a sensory thrill experience.
People in the “respectable” design world of theater and film look firmly down their noses at theme park designers. I’ve experienced it first hand on a daily basis and as much as I fight to prove them wrong there is this sort of stuff – and I just don’t know what to tell them.
Maybe I’m wrong. Maybe the world should be a Wii game – low end graphics processing power with tons of noted “shovel ware” (games that are horrible and cheaply made) with a few gems here and there. Surprisingly enough that sounds just like the current state of theme park design – low budget with loads of stinkers and the occasional halfway decent offering.
Okay.. what happened to the final article and why did i somehow become the final word on the aforementioned subject…?
And why are so many other websites posting Eddie Sotto interviews this week? Some sort of PR relaunch?