Home › Forums › Imagination Forum – Theme Park Attraction Design & Imagineering › Sound Design.. “Foley” Sound and related?
(migrated from the old forum)…
Any thoughts from the experts here? I’m not a professional in the attraction industry, but I would imagine it’s not unlike doing sound for other media (such as radio drama).
Technology wise for my own attempts at sound design. I used various ‘free’ tools ( much as something like a DAW is probably used professionally), the tools being LMMS, Audactiy and a rather powerful synthesiser called ZynAddSubFX. By massive de-pitching a certain sample I was able to get a ‘chittering’ insect sound without the need to try and find actual recordings
I would assume that for a large number of sounds, pre-recorded sample libraries are used. (I can well envisage a large organization like Disney or Universal having vast FX libraries of purely spot FX.).
However, when you don’t have existing sounds ( I mean no one’s been able to record the sound of an extra-dimensional jellyfish, sucking current from a power line, for example..), some form of creative synthesis would be used? I am thinking musiqe concrete techniques play a part, although on modern computers, such effects are far easier to do than having to work with tape loops…)