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Live Animation Audio-Amnitronics

 
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Joined: 28 Jul 2007
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PostPosted: Mon Jul 30, 2007 3:15 am    Post subject: Live Animation Audio-Amnitronics Reply with quote

I'm not sure if I'm using the right term; what I am refering to is the ability to transfer an actors movements into an audio-amniotronic in real time. Do any companies have the technological capibility to do this? Disney has Lucy, but is it possible to do this on a humonoid figure? What about a charector who was orginally a muppet, but still has strong humonoid fetures, such as Yoda? Bipedal locomotion is presumably to much to ask, but what about figures that do not need to walk (or have their legs covered in such a way that movement can be achieved through wheels)?

No Limits Thriller
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Posts: 26
(6/22/05 9:05 am)
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New Post Re: Live Animation Audio-Amnitronics
I remember seeing a BBC special about Space Mountain: De la Terre a la Lune. They also showed a bit of Disney themepark history, including controlling the Carousel of Progress host. The controller had some device on that registrated all his arm and body movements...very 1960-ish but very cool!

Meloncov
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Posts: 43
(6/22/05 11:30 pm)
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New Post Re: Live Action Audioamniotronics That is rather cool, and with some modification, could be very usable, even if you can't control facial expressions. The Disney charectors get along with just one face and the inability to talk. Alternatively, you could use a charector without need for much mouth movement, such as a robot, perhaps C-3P0.

Holly3216
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Posts: 13
(7/4/05 9:28 pm)
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New Post Re: Live Action Audioamniotronics I think the Jim Henson Creature Shop has been doing this for a while: one or more people for the body movement of the character (depending upon how complex the character) and another one or more for facial expressions. Their puppeteers have had to learn to work together to create a full creature's perfomance. I don't know how their rigs are usually connected to the puppeteers, though. They were doing some of this stuff as early as the movie "Labyrinth" with the remotely controlled faces of Ludo and Hoggle, and I think they have done more than a few full characters that were fully remote-controlled. There is a book on the Jim Henson Creature Shop that's been published, and I think it has a bit of info on that if I remember right...

Also, I know that several companies and research labs, such as MIT Media Lab, are working on CG humanoids that are controlled via live motion capture... As the person moves, their CG character makes the same movements. I would think that some of this could be translated into an animatronic character since both CG and animatronic tend to involve a skeletal and "muscle" system, and both involve computers to determine how the movement will be translated to the character.

www.awn.com/mag/issue2.11...ialab.html

Edited by: Holly3216 at: 7/4/05 9:50 pm
ChuckEZone
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Posts: 1
(7/14/05 6:42 pm)
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New Post Re: Live Action Audioamniotronics I came across a system awhile back that I found to be pretty cool... just remembered the name and decided to 'google' it. The "Waldo" can definately can be used as a live action programmer, as the first post mentioned. Personally, I think it's a great idea.

www.character-shop.com/waldo.html
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