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Economics of FEC/RDE

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Themed Attraction.com Forum Index -> Imagination Forum - Theme Park Attraction Design & Imagineering
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Sfan00



Joined: 15 Jan 2008
Posts: 33

PostPosted: Fri Jan 25, 2008 12:32 pm    Post subject: Economics of FEC/RDE Reply with quote

This is a follow on from my question about park sizes..

How do you workout the optimal floorspace usage, and thus the point at which an idea is feasible?

(Clearly an RDE/FEC is going to have to tend towards having mausment arcade elements because that's a revenue source)

I'd also like to be able to know how much floorspace needs to be allocated to revenue/entertainment vs non revenue utility functions (i.e walkways/restrooms/ chutes/lifts employee facilites which parks have but which you don't see.)
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admin
Site Admin


Joined: 28 Jul 2007
Posts: 381

PostPosted: Fri Jan 25, 2008 12:36 pm    Post subject: Reply with quote

If I can borrow some Disney terminology, there's "off stage" and "on stage" (guest) areas.

It's very simple: When you're designing the space, you want to have the least amount of "off stage" areas as possible. You don't want to pay for building space that is not generating revenue. If you can make it zero, you absolutely should. But of course employees need restrooms, breakrooms, offices, stock rooms etc... but in an ideal world, that number is zero. Bottom line: Make it as small as you can while still being functional.

Nate
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