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project design team

 
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Silito



Joined: 13 Apr 2008
Posts: 24
Location: Dixie! (tha South)

PostPosted: Thu Apr 17, 2008 10:59 pm    Post subject: project design team Reply with quote

Hi all Very Happy,

I am very suprised and appreciative of the great responces I have received for my question. Thank you all for your kindness and consideration in answering a fellow enthusiast.
I understand that my next question is fairly vague, but a rough answer would be enough and greatly appreciated. Is it possible for a team of 40 designers and engineers create the completed blueprints for a 130 acre park (not including coasters or complex structures such as Everest) including 50 acres of complex darkride environments in 3 to 6 months with the proper direction? Lastly (rough guess), what is the typical acreage of a darkride and it's themed environment at Disney?
To all who have spared me their time, I thank you.

P.S. Kindness toward others,..for the sake of others, is the greatest gift anyone can give themself Smile
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admin
Site Admin


Joined: 28 Jul 2007
Posts: 381

PostPosted: Sun Apr 20, 2008 10:58 am    Post subject: Reply with quote

I think your question actually isn't correct because it's not that simple. To complete a theme park you'd need only a few people, or maybe hundreds, but to put a number to it, it all depends on how you break it out.

Theoretically, you would only need a single architect complete the master plan for a 130 acre theme park. After all, one architect stamps the drawings. Quite often that's all there may be depending on the size and scope of the project. But in general, in our world we have a design team that produces show documents that communicates design intent from a theming point of view. Typically you'd have a design team of 8-15 to complete the various aspects of a theme park master plan, from cad drawing, project management, graphic design, illustration and model builders in terms of show document design intent. That's not to mention administrative support. An architectural firm is then brought in to produce the contract documents. The architect of record produces design documents that are in compliance with local code. Throwing more people at it doesn't get it done faster because many tasks are sequential.

It's hard to estimate numbers on an individual ride as well. You have a design team for the ride itself and then a whole host of vendors from the ride manufacterer, show control, animation control, sound, a/v control, scenic, signage & graphics, props, operations, accounting, painters, technical services, construction managers, general contractors... the list goes on. If you only counted people on staff with the company, the list would be small. But if you included every employee with every vendor and every subcontractor, you've got scores if not hundreds involved.

I wouldn't think of a dark ride in terms of acreage, rather, square footage. Generally a dark ride is inside a building, and therefore square footage is most appropriate. The size varies greatly depending on the size of the ride and the enormity of the sets. You could have a dark ride of just a few thousand square feet, and it goes up from there. There's no way to estimate a number because each one is different.

In terms of schedule, it generally takes a couple years to develop a dark ride from conception / blue sky until soft opening. A theme park probably takes longer from conception to soft opening. I'd estimate 4 years but again, it's completely dependent on variables that vary greatly.

Nate
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