AMEGA offers high-level projecting, production and engineering solutions in motion technologies, simulation and virtual reality for many different sectors. is a solution company.
AMEGA, which has the technical infrastructure and equipment to produce its own technology, is one of the firsts in the sectors it is connected with its production technique, product range and solutions developed; With its experienced engineers and technicians, it completes every stage of projecting and production in its own factory with 4,000 square meters closed area.
Organization of customer satisfaction as a goal since the principles and intellectual movement conversion capability with a multitude of products tailored to the needs of standard and specific projects and solutions developed AMEGA, although one of the industry leaders in Turkey, with interesting products from each other has developed six continents and more than 20 in the country.
Motion simulation technology in the field while maintaining our structures and manufacturer serving the international standards, Turkey’s leading company in the design and engineering. To develop itself continuously by using technology and engineering at the highest level in project and manufacturing; to be a customer-oriented leader institution that continues to break new ground in this direction.
To develop solution-oriented projects in all areas of motion technologies and simulation and to create added value by going beyond the needs. To emphasize our corporate identity in the international arena with our manufacturer structure and projects that make a sound; To contribute to the development of the sector by protecting our pioneering identity.
Our understanding of commercial ethics and social responsibility in the light of the basic principles of humanity is the basis of our company’s corporate values and customer satisfaction principle. Along with this base; continuous improvement in the light of information and technology, reliability, total quality management internalized in every stage of our business, communication-basedness, innovation, flexibility and solution-focus constitute our indispensable corporate values.
Kaohsiung City 806
Founded in 2001, Brogent Technologies, Inc. is an energetic, innovative technology company. Our professional interdisciplinary R&D team and robustly creative design team not only deliver solid engineering based on expert technical know-how, but also offer a broad range of innovative digital content services rooted in their creative approach. Brogent seamlessly integrates software and hardware technologies to conceive and develop proprietary media base attraction, establishing the Brogent name in recent years as a world-class new media entertainment supplier through our technical development and innovative product design efforts. Driven by the thirst for constant betterment and advancement, Brogent aims to establish a leading position in the new media simulation entertainment equipment field. We are a leading supplier of flying theatres, immersive tunnels, cabin simulators and other media-based attractions.
Saint Louis, Missouri
Creative Visions is the brainchild of Mark McDonough, a thirty-five year veteran of the
amusement industry, who leads an amazing team that will bring your ideas to life.
The origins of the company date back to 1986 when it was providing technical and A/V support for
corporate events and meetings. In 1992, the firm entered the themed amusement industry and
soon changed it’s name to Creative Visions, reflecting the new scope of it’s offerings.
Creative Visions is now a world-wide provider of custom animatronic characters and custom displays
and special effects for the themed amusement industry.
What sets Creative Visions apart?
It’s our quality and attention to detail. We do not claim to be the biggest, but our quality rivals the best.
We want you to be happy with your Creative Visions experience by delivering exceptional quality at a fair price…consistently.
About the President:
Mark McDonough, President of Creative Visions, has been in the theatre since age eleven. He has worked on
countless stage productions, owned three companies and worked as a radio DJ…all before he was old enough to drink!
He was chapter president of Sigma Phi Epsilon fraternity at Saint Louis University where he graduated with degrees
in both Technical Theatre and Advertising. He currently resides in Saint Louis with his dog Rocky.
IDEAS is a leading brand and experience design company working with entertainment industries worldwide.
We understand that powerful stories create powerful experiences. The final product could be a web site, TV show, creative design concept, immersive learning environment, exhibit, theme park, or corporate image piece.
At IDEAS, we have earned our reputation as a trusted and valued partner through our passion and providing innovative, relevant, and valuable brand and experience design solutions for our clients and community.
Our services include concept development, experience design, branding, training, media productions and mobile development services.
IDEAS uses story-based tools to analyze and understand our clients needs to develop solutions to:
enhance brand identity
generate new concepts and communication tools
identify new directions and strategy
design and deliver international experiences
generate and instill authentic work environments
We solve problems through storytelling; by active listening, audience empathy, navigating the journey and celebrating the discovery.
We work across a range of sectors across entertainment including theme parks, shows, museums, cruise lines, brand experiences and more. IDEAS has achieved GSA Schedule 541-AIMS and GSA Schedule 874-MOBIS.
One of our recent projects includes Spaceport America. The welcome and visitor center is the home of Virgin Galactic, where tourists can fly to the edge of spcae on suborbital trips. The team oversaw the design and development of the Visitor Experience and facilities, the design, fabrication and installation of all exhibits and attractions, conducted market research, enhanced the spaceport branding and marketing, and facilitated the alliance and sponsorship development opportunities.
Follow the team’s thoughts on the IDEAS ON blog.
German innovation in motion
Simtec excels in creating customized motion simulation. We offer professional flight &driving simulation systems and a pilot training center for Dornier 228. Flying theaters and customized simulator rides of all sizes are our core business for entertainment attractions. Our motion simulation for test systems are setting industry standards in the testing of automotive and other vehicle components such as fuel tanks or seats. With our new digital signage system we also offers media advertising solutions.
37 Second Avenue
The Pensnett Estate
Simworx is acknowledged as one of the world’s leaders in the supply of 4D Effects Cinemas and Motion Simulation Attractions, for the entertainment, education & corporate markets, worldwide. Its skills and capabilities extend from full turnkey solutions, custom attractions, product development, manufacturing & service support, to film content, motion programming & complete themed attractions. Our clients have access to a vast film library, with hugely varied subject content and in the unlikely event that we do not have a film suitable for your venue, then we can make a specific one for you!
THE JUICE ARE 3D/4D/5D ATTRACTION FILM DISTRIBUTORS AND PRODUCERS, SPECIALISING IN ATTRACTION, RIDE, 4K, VR HEADSET, FLYING THEATRE, DOME, FULL FORMAT/IMAX AND 360º/180º/120º CURVED FILMS.
THE JUICE BELIEVES THAT THEIR STRENGTHS LIE IN THE QUALITY OF SERVICE AND ATTENTION TO DETAIL. WE STRIVE TO ENSURE THAT EVERY CLIENTS NEEDS ARE MET ENERGETICALLY WITH SPECTACULAR RESULTS. WITH OFFICES IN KEY GEOGRAPHICAL LOCATIONS WE ARE ABLE TO THINK GLOBALLY AND ACT LOCALLY.
San Francisco, CA 94123 USA
Entertainment Technology Consulting. Craniac provides consulting services ranging from computer game software development to show controls installation. Mr. Bueche’s experience covers a vast array of technologies and platforms going back to 1981.