In partnership with Cognizant and Macy’s, the Star Lounge is a research and human-centered driven concept for the future of retail experiences for department stores. As “The Top Golf of Retail,” our experience brings the fitting room experience to the center stage of retail, allowing for “stars” to socialize with their friends while owning their personalized styles in an engaging and authentic space. Other group members include Uzoma Offor, Kyle Krummenacker, and Evan Lee.
Note: Seen below are parts of the project I worked on:
The Problem




Own Your Style at The Star Lounge!
Watch Below!
Research
Qualitative Research





Quantitative Data






Literature and Article Reviews


Stakeholders
Stakeholders were identified to determine who would all play a part in the experience.
Customers
- Browsers
- In-Person Shoppers
- Online/Pickup Shoppers
Employees
- Front Line
- Backline
- Security Staff
- Executive/Managers/Business Owners
- Suppliers/Vendors
Artifacts
- Checkout Counters
- Price Checkers
- Screens
- Escalators/Elevators
- Computers/Tablets
- Signs/QR Codes
Activities
- Passive
- Walking Around/Browsing
- Looking at the phone
- Waiting in Line
- Waiting for friends/other shoppers
- Taking an escalator/elevator
- Active
- Looking for help or an Employee
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Talking to Employees
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Searching for a product
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Comparing Products
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Trying on Clothes/Products
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Checking Price
Finishing
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- Checking out
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Scanning Items
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Paying for merchandise
- Signing up for the rewards program
Journey Map as of Now

The Problem

Insights
Insight 1
- Macy’s lacks a clear brand identity
- In-store branding and layout are inconsistent
- Advertises “owning your own style” but had no mention of this message in their stores
- When most people think “Macy’s”, they think of the parade, not the store.
Insight 2
- The store environment should provide a personalized and engaging experience to create a community within the store
- This includes employees being easily accessible and personable
- The store should be well-lit with natural light wherever possible
- Avoid choice fatigue
Insight 3
- Technology should be seamlessly integrated into the shopping experience
- Employees were untrained in existing technology
- New technologies were hidden and placed randomly throughout the store
- Working closely with the group, we documented all of our observations and begin organizing our observations into categories.
Story Development

Experiential Development
Aspirational Journey Map

Ideation/Blue Sky




Sketches





Ideation Presentation
Concepts

Layout Testing







Testing and Feedback
3D Modeling
Store Layout




Fitting Room
The fitting room was also modeled in Rhino. I was responsible for editing the design based on testing feedback. This feedback included bringing the seating area outside the room into the room, changing the size of the environmental screen, and adding tables into the seating area. After Evan made edits to the 3D model and set up some of the models in Keyshot, I edited the materials, lighting, virtual camera, and added some of the models to create these renders. I also added people from Maximo as well.











Animated Video
Class Presentations
In order to prepare for our final presentations, our group participate in a class presentation, where we practiced pitching our concept, explained the research insights, and the concept development from testing and revisions.
Final Presentation
After our class presentation, we made a few edits to the presentations to change our target audience. For our final presentation, my team pitched our concept to executive leaders from Cognizant and their representatives at Macy’s. They were very impressed with our presentation, and would like us to go forward with it and talk to more of Macy’s design team! I pitched the story of what happens in the Star Lounge and what happens before/after it.
Join us
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