The United Nations Sustainable Development Goals Experience focuses on audience end goals of escapism and play through storyliving and theming, much similar to story-based rides and shows in theme parks.
But what it does different is to take the power of storyliving and theming out of theme parks. It takes it into everyday spaces like schools and offices, at the same time going beyond the audience goal of entertainment. It aims to deliver audience enrichment and edutainment in order to sow in seeds for long term behavioural change for social impact using the power of theming and narrative.
As a new experience developer and writer, I have presented my idea in the written form, although in a manner that would interest readers to read on. I request you to click the link below to access the PDF containing the concept idea and other important details. Estimated reading time is 6 minutes at average reading speed.
Note: The United Nations Sustainable Development Goals logo and name are properties of the United Nations. Images used in the PDF belong to and are originally from Odd Squad by PBS Kids. They have been used for representative purposes only.